Here is an early playtest version of a new race, the Karei. Feel free to let me know what you think. I’m always open to constructive Criticism.
“Say it again and I will cut the words from your throat. You will die bleeding as I pluck your tongue from your skull, and hold it before you.”
-Curvus of the Black Spear
Called hobgoblins by those who wish to end their lives quickly, the people of Karsh are descended from a small, but powerful nation of soldiers and warriors. They earned great renown on the field of battle, and their knowledge of military tactics was second to none.
When their longtime allies the people of Halqu, embarked on a quest of expansion, the Karei were the first obstacle in their path. The Halqan people spread propaganda and misinformation about the Karei and when they were most vulnerable launched their assault. In the end the mighty armies of Karsh were defeated and the surviving Karei scattered to the four winds.
Built for War
The Karei are large by human standards, the average Karei stands about six feet tall, with males reaching nearly seven. Their bodies are strong, and powerful from years of training the harsh lifestyle they lead. Their hair grows, lifestyle they lead. Their hair grows thick, particularly the sideburns and eyebrows. Their eyes are fierce and predatory, favoring shades of yellow and green. This is further complimented by elongated canines which adds to an almost feral appearance. Their skin bears an olive-green complexion.
With their homeland lost to them the people of Karsh live a nomadic life. Selling their services and skill to the highest bidder, the once noble race now finds work as mercenaries. Their skill and ferocity in combat is renowned, and they fetch soaring prices for their work. Their pride forces them to complete their assigned task, and they never betray those who have paid for their service. They do not take kindly to deception, and any attempt to trick or mislead them is a sure way to earn their wrath.
The Karei revere their ancestors as other races might revere the gods. They have a strong oral tradition full of inspirational tales of glory and battle. These stories teach their history as well as inspire the new generations to aspire to the great deeds of their forbearers.
Male Names. Andris, Braxus, Maris, Aivar, Valdis.
Female Names. Annas, Inese, Inga, Liga, Dace, Anita.
Ability Score Increase. Your Strength score increases by 2.
Age. Karei mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment. Karei follow a strict code of conduct in most areas of their culture, they tend toward Lawful Neutral.
Size. Karei are between 6 and 7 feet tall and weigh between 180 and 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Skill Proficiencies. You have proficiency in the Athletics and intimidation skills.
Languages. You can speak, read, and write Common and Karei.
Subrace. Two main subraces of Karei populate the world of Veyrn: Eastern and Western. Choose one of these subraces.
The Karei that fled to the civilized lands to the east, found work primarily as mercenaries. This contact with a variety of people and cultures has allowed them to survive, even prosper. They retained the inherent nobility of their forebears, while embracing foreign ideas. They are not universally accepted, but have not garnered the fear and suspicion of their western cousins.
Ability Score Increase. Your Intelligence score increases by 1.
Trained for War. Gain proficiency in Light and Medium Armor.
Extra Language. You can read and write one language of your choice.
Remaining near their ancestral lands, the Karei of the west were plunged into a never-ending conflict with the humans, gnolls, and other races that now dominated the region. This adversity has caused them to grow more violent and aggressive, traits necessary for survival. Ironically this has also led them to mirror the negative stereotypes associated with their people.
Ability Score Increase: Your Constitution score increases by 1.
Rage of the Fallen. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Death Before Dishonor. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.