The Frauki are a benevolent race of Froglike humanoids.
“Though you are defeated, I do not look down upon you. You have fought well and bravely this day. Had you faced a different opponent the outcome may have been different, but alas the Lady is with me, and with her grace I cannot be beaten.”
-Calen, Knight of Steill
Born Of The Swamp
Born in the swamps of the Kingdom of Steill the frauki are a noble yet reclusive race. Seldom are they seen far from their island home. Most frauki are born, live, and die without ever leaving the confines of the jungles they call home.
They grow and develop much as their more mundane amphibious counterparts. Growing from egg to tadpole to adult all in the seclusion of their nesting grounds, which are the most sacred and protected places in the Kingdom.
Much like the frogs they so closely resemble frauki are able to live in and out of the water with ease. Some are also skilled swimmers, while those that dwell in the trees become adept at climbing through the branches.
Some scholars debate as to whether the frauki are a natural race of Veyrn or the result of magical experimentation. There is evidence for both theories, and the Frauki themselves are often distrustful of arcane magic. Despite this the frauki are a proud of their heritage, and will always refute any claims of their existence being unnatural.
Loyalty and Honor
Nothing is more important to the frauki than their sense of honor, and their entire society is built upon these ideals. From the lowliest peasant to the king himself each strives to maintain their own honor, and that of their people.
This ideal leads many frauki to dedicate themselves to their chosen occupation, and many who choose less mundane lifestyles often find comfort in the life of a swordsman, closely following the code of chivalry.
A frauki whose honor is besmirched will go to great lengths to see it restored, offering compensation or service to offended parties or embarking on quests to make things right. Those who go out of their way to insult or offend a Frauki had best be wary for even the most mild mannered of them will take up arms against those who would treat them with disrespect.
In The Service Of The Lady
A deeply spiritual people, the Frauki honor a deity they call The Lady of the Lake. The Lady is said to appear near their sacred lake, and often brings words of wisdom. They revere her above all other gods, though they have a deep respect for the beliefs of others.
It is said that the Lady will send her bravest and most skilled warriors on holy quests for the betterment of the kingdom. These quests often take young frauki far from the safety of their home, bringing them into contact with the many races of the outside world.
Male Names. Alden, Bromley, Chadwick, Eldric, Glenn.
Female Names. Alvina, Braeden, Della, Kendra, Luella.
Ability Score Increase. Your Dexterity increases by 2.
Age. Frauki reach adult hood at around 15 years of age, and generally live till around 60 years of age.
Alignment. Most frauki are Lawful Good. Their culture puts a strong emphasis on honor and personal responsibility.
Size. Frauki average between 4 and 5 feet tall, and between 125-160 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Brave. You have advantage on saving throws against being frightened.
Natural Jumper. You gain proficiency on Strength (Athletics) or Dexterity (Acrobatics) checks. Your long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Languages. You can speak, read, and write Common and Frauk (Frog Song). Frauki have a distinct accent when speaking common, very reminiscent of old english.
Subrace. Two main subraces of frauki populate the world of Veyrn: The Lakeborn and Treeborn. Choose one of these subraces.
The frauki born in the great lakes of Steill are among the most numerous of the race. As their name implies they begin their lives as tadpoles, swimming in the safety of the great lake that serves as both a nursery and site of religious worship. Lakeborn frauki are dark green or brown in color, and tend to be much more social than their treeborn cousins.
Ability Score Increase. Your Wisdom score increases by 1.
Amphibious. You can breathe air and water.
Swift Swim. Your swim speed is 30 feet.
The Kindgom of Steill is home to many miles of jungle and swamp, and the Treeborn make their home in the canopies of these ancient forests. Most spend their whole lives amidst the trees. They are shy and more reclusive than the lakeborn, but skilled climbers. Their coloration tends toward darker shades of green or tan.
Ability Score Increase. Your Strength score increases by 1. Born in the Trees: Your climb speed is 25 feet.
Natural Camouflage. While in natural terrain, you gain advantage on Dexterity (Stealth) checks to hide.