This is part 2 of my summary of the nations of Veyrn. To view part 1 click here.
Please remember this is a work in progress.
An island nation west of the Halqan Empire. The people of Dulcand are known as a nation of scholars and philosophers. Founded by an enigmatic historian known as Tamerus, he and his followers have constructed a vast library, and depository for the knowledge of the world. This knowledge is given freely to those in search of it, though travelers to the island are expected to in someway contribute to the upkeep while visiting.
The people who make the island their home are an open minded and free thinking people who pursue knowledge for knowledge’s sake. This pursuit of intellectualism often makes them come across as a bit elitist and didactic.
The Althuwatha, known as elves in the common tongue, are an ancient people from a realm far removed from Veyrn. They first settled the island south of the main continent south of Falta. They have long since thrown off the shackles of their fae oppressors and have built a home for themselves in Erysalen. Not without their hardships several cultural schisms have fractured their people, the most notable being their cousins the Feituwatha leaving the island to settle in the forests of Dormach on the main continent.
Their history of subjugation under the Fae has left them with a deep seated paranoia toward outsiders, but their pride forbids them from admitting this fault. Despite that their craftsman are said to be among the most skilled in Veyrn, and their knowledge of subjects foreign to Veyrn has led many to seek them out for their insight.
A society of farmers and craftsmen, the people of Falta have a deep connection with nature and the impact they have upon the world. A collection of farming villages they are guided but not ruled by a druidic order that oversees the people and tend to the land. Their society has been greatly impacted by early contact with the Athuwatha. The Feituwatha of Dormach however have a more contemptuous relationship with the Faltans, fueling their distrust of the Fae and their superstitions surrounding them.
Faltans are hardworking, and simple folk. They enjoy simple pleasures and rarely seek out which cannot be found within their borders. Outsiders, particularly the more superstitious people of Eizen view the people of Falta with distrust, and and regard the secretive druids as suspicious, a feeling they often apply to all Faltans.
In the mountains to the northwest of Eizen sits the dwarven settlement of Kinbazur. Originally a colony of the Thangnor, it has since been cut off due to a corruption that has spread through the people of Kinbazur. This corruption is widely believed to be due to the discovery of the “Titan’s Heart.” The titans in dwarven mythology were said to be colossal beings of stone and fire, and with their deaths came the dwarves, springing forth from their remains. The Heart is said to give off strange energy and this power has aided and twisted the residents of Kinbazur. The nation has a tenuous relationship with Eizen, but are viewed as tainted by their own kinfolk.
Like their Thangnor cousins, they are a proud and hardworking people. They have however grown increasingly dependent on the strange power of the Titans Heart, and this has caused them to be viewed with suspicious by many.
The Jungles of Steill are home to the Frauki. A race of froglike humanoids that inhabit a chain of islands southwest of Halqu. They have a generally optimistic attitude, and a great reverence for The Lady, their goddess and believed creator of their race. A structured society they have an esteemed knighthood who act not only as protectors of their people, but defenders of any who are weak or oppressed. This altruism has brought them into many conflicts throughout Veyrn’s history, and the skill of their swordsman is renowned far and wide.
The Frauki are a brave people, never shying from conflict or adversity. They possess an inherent nobility, that is fermented by the teachings of their goddess. However, with shorter lifespans than many of the other races, leads them to act more quickly, and this is often construed as being shortsighted or brash.
To the east of Eizen rests a chain of islands once part of the Halqu, then part of Eizen after the nation became independent. As Eizen withdrew from the island to pursue more domestic concerns the people of Neman were left to fend for themselves. Many tried to eek out an honest living, but some turned to piracy, attacking the ships that frequented the trade routes in the area. Eizen attempted to stop the behavior, but a series of costly naval battles caused them to withdraw, and Neman declared themselves free from any nation that wished to rule them. Many have been drawn by the ideal of being free and immigrants made their way to Neman’s shores to build a life for their own. The nation boasts no central authority, instead being governed by a council of elected officials. The council boasts members from several races, and has become a haven for those seeking a life different than there homeland has to offer.
The citizens of Neman have a reputation for being open and accepting, but their history of piracy has painted them as criminals or outcasts, and many nations consider them a bit of a wildcard in the political landscape.