Map of the Week #6

ChurchAD“Why should I care what you or the gods care about my choices. My will is my own and I will not be swayed by your protests.” He looked at the priestess, her expression never faltering. 

“My child I do not ask more of you than you should ask of yourself. Who but the gods can know what resides within your heart. You should not be too hasty in your actions. What good will vengeance bring, that forgiveness cannot do better?” She looked so calm and at peace, the flowing white and gold of her robe, and long dark hair, made her look more than human. She seemed almost divine herself, an angelic being. So secure in her faith and sheltered by the love of the gods.

She watched him as he considered her words. He looked back at her and smiled. “I guess we shall see.” He plunged the dagger deep into her chest, the white silk of her robed dyed by the deep crimson of her blood. “May the gods forgive my sins.”

The Church

This weeks map is a large church or temple. It was actually inspired by an actual church in a city near me, and was sketched out by my fiance so that I could turn it into a map. As always I’ve posted both player and game master versions of the map.

Both of these can be found HERE.

Adulting is Hard / New Project

Somebody has a case of the Mondays

So as you’ve probably already noticed there was no new map this week. My work schedule has had me working many early shifts which have decreased the time I’ve been free to work on my maps. I do plan to resume posting them next Monday, so check back here then, for my next free map.

Project Update

As you’ve likely seen on this website I’ve been working on a campaign setting for 5e called Veyrn. This project is still in the works, though I’ve realized how large the project really is, and am considering breaking it into smaller chunks based in the various regions of the world. This will likely just be for play test purposes. The first of these is tentatively titled “The Millennial Kingdom” and will be focused on the nation of Zayre. Zayre is a human dominated nation in the center of the continent of Reghal, and contains more of the traditional fantasy elements one would expect with 5e, with a few surprises. It will contain new maps, lore, backgrounds, domains, a new race, monsters and other goodies to sink your teeth into.

New Adventure

My frequent early shifts at work has altered my sleep schedule, and currently I’m awake by 3 or 4am, whether I like it or not. This has given me a little time in the morning to write. I dusted off a composition book and went old school, plotting it out entirely by hand. Little by little its been coming along, and I’m currently up to about 40 handwritten pages (likely less when typed and formatted)., and only about 1/4 of the way through the adventure.

The adventure is set in the kingdom of Zayre and tentatively called The Death of Winter. Based in and around the village of Dynesdale. It is written for 1st level characters, and focuses heavily on roleplaying and exploration. Given the plan to focus the first major playtest release on the setting of this adventure it will likely replace Secret of the Misty Vale as my my first official release, preceding the setting material itself. While set in Veyrn, I am intentionally limiting some of the more setting specific content so that it can be run in most any setting with very little work. Stay tuned for more updates as this project progresses.

Thank You!

I wanted to take a moment to thank everyone who has seen and enjoyed my maps. My maps have been well received and I hope all those who have downloaded and used them found them to be a great addition to their games. So thank you all, I wouldn’t be here without you!

Map of the Week #5

TheButchersDungeonAD“He woke in agony, his skull ached and pulse pounded in his veins. Looking around he saw only darkness. The air was foul with the scent of rot and death. Jumping to his feet he feverishly ran his hands along the wall, looking for a means to escape. He found a doorknob was it was locked tight. Pounding his fist against the door, he screamed for help. The only reply was the sound of a rusty blade running down the wall. Drawing closer and closer, he froze there was no escape from the Butcher….”

The Butcher’s Dungeon

A delightful romp into an underground chamber that is host to who knows how many untold horrors! Yours now! Find it HERE!

Map of the Week #3

The Farmhouse

FarmhouseBarnADThis weeks map is a small farmhouse. Ready for a small family of diabolical peasants or other such miscreants or perhaps a nice wholesome family devoid of any evil or ill intent to your party of brave adventurers.

The GM and Player maps can be found HERE.

Updates

I’ve been working on some improvements to the maps, particularly the text boxes. Right now they are just plain transparent boxes where GMs can input their own information to suit their needs. I’m working on improving these by added parchment boxes I’ve made in GIMP. I was hoping to have this update ready for this week, but the holiday has taken up some free time. This new update should be applied to my next map, and if well received, added to all of them going forward.

Parchmentsample

Parchment Text Box Sample

Feedback Welcome

As always I welcome any feedback or suggestions on this map or any I have created. Are their features you’d like to see? Specific formats? Particular maps of locations you’d like to see or think would come in handy? Please let me know! I take feedback well, and want to make maps people actually can use. You input will help me to improve future content.

Map of the Week #1

The Woodsman’s Cottage

WoodsmansCottagePLAYERThe first map in my series of free maps is the Woodman’s Cottage. A small home nestled in the woods, and easy to drop into any forested region in your campaign.

As the home of an NPC it could serve as a source of a plot hook or the site of a mystery to uncover. Perhaps the cottage is abandoned, its occupant dead or missing. The choice is yours with this map. I hope you enjoy it, and look forward to releasing more maps like this in the future.

For the full sized map click HERE. Just right click the image and click “save image as..”

Who Wants Free Maps?

Introducing Free Map Monday

Catherdral2As I’ve noted on Facebook we’re going to be releasing free maps on a weekly basis. These maps will be free to use as you see fit for non commercial purposes. They will be released every Monday, and ready to drop into your campaigns or adventures. The first one will be released this Monday (3/19).

To keep up to date on these releases you can check this website or follow Triple Moon Games on Facebook. Let us know what you think, or what kind of maps you would like to see featured. The goal is to create maps that can be used in most any game, but are open to featuring more niche maps as well. Your feedback will help us to improve the quality and variety of these releases, so speak up, and you will be heard.

But Wait!, There’s More!

In addition to these free maps, my plan is to release a quarterly collection of these maps. This won’t just be a compilation, but will include added content. Each map included in the collection will include plot hooks and suggestions for using them in your own campaigns. You can use this ideas as is, or modify them to suit your needs. More details on this as I work out the details.

 

 

Progress Report

Updates

I’ve shared a few bits and pieces of my work over the last few weeks, but I feel I should talk a bit about what the status of the project currently is and what I’ve been spending my time on. I would expect to have most of the groundwork complete by the end of the year, and a “working version” of the setting by spring. I’ve been putting a great deal of time into various pieces, laying a foundation I can build from as the work continues to narrow in focus.

 

Progress Report

ZayreDetail

The Region of Zayre

A lot of my time the last few weeks has been spent working on the map for the main continent, Reghal. I’ve worked and reworked the map, adding more details as I go, and making minor improvements based on feedback I’ve received from various cartography pages on Facebook. I’ve found these communities very helpful and they’ve help me to improve my skills with Campaign Cartographer 3+. I don’t yet consider myself an expert, but my work has improved substantially over the last few months.

I’ve been keeping a OneNote notebook to keep track of my work. As of this writing it contains about 15,000 words. This includes notes on nearly everything from nations to races and cultures, religions, and a sizable chunk (8 pages and counting) of history and time lines. I don’t expect to use every word (nobody wants to ready 10 pages of just timelines, right? But it gives me a good starting point and backbone to build a narrative from. Not included in this word count is two pieces of original fiction I’ve written based on this material. These are short works of about 2k words each, and may be used to add fluff to the setting and break up and add depth to the “crunchier” bits of the book.

Moving Forward

In the months ahead, I expect to add more meat to the skeleton I’ve been constructing over the last few months. I will likely take a more focused approach picking one nation at a time until I have a basic framework for each. In the spring I will start a campaign in this world, using my own group to playtest the world and tweak it or add additional details as the campaign progresses. I will be starting with the Kingdom of Zayre, as it will be the most “traditional” in terms of setting. Early next week I will be posting some more fiction, and will continue to keep posting updates as work progresses. I may release a guide to Zayre as a sample this spring before the start of my next campaign.

 

Thanks for reading!

-Patrick Harron, Triple Moon Games

Building a World #2

Creating the Map: Part Two

When we left off with our world map we had a nice group of continents, with some oceans and some decent looking coastlines. Our next step is to add some major geographical features that will help give the world more definition and provide natural barriers and obstacles to over come. I will say this up front, we are not geologists, we know rivers run downhill, and basic things like that. We are trying to create an interesting map, not a 100% scientifically accurate one.

veyrnstepthree

Step Four: Adding mountains and forests.

So I added several mountain ranges and forests, some of these will serve as major plot points and points of importance to the setting.

It’s worth noting that this is meant to be a world map, a general overview of the continents, in time each country and kingdom will get a significantly more detailed regional map, with much more than I can reasonably fit into a map of this scale.

I understand it may be difficult to get a good look of what the features look like from this

closeupstep3

A closer view of the north eastern section of the main continent.

small an image. Here is a closer view of one of the areas, so that you can get a better idea of what the map really looks like upon closer inspection.

With the terrain features in place you can get a better idea of what Veyrn looks like.

This map is mostly complete. It just needs some cities, villages, and names to round it out. Most of the settlements wont make it onto a map of this scale, they will be more apparent on the aforementioned regional maps. I did add a few however, primarily major cities

veyrnstep5

Step Five: Adding cities, towns and country names.

and settlements, that will be detailed in the setting book.

I will add additional details in the future, things like names of the seas, oceans, and mountain ranges. This gives me a good starting point to get to the more interesting stuff, such as the inhabitants of this strange new world.

 

Building a World #1

Creating the Map: Part One

Many great stories begin with just a map. When starting to craft my world I began with ideas and concepts of the people first. How their cultures developed and what elements of the natural world influenced that development. I used these idea to draw a sketch of the world that would become Veyrn.

VEYRNMAPSKETCH.jpg

Step One: The Sketch

I’d been sketching maps by hand for years, even since I started playing roleplaying games almost 20 years ago. I don’t consider myself an artist by any means, but they’ve proven to be effective if not beautiful.

After drawing them by hand for many years I eventually switched to programs such as Campaign Cartographer, which allowed me to create simple but more more appealing and colorful maps I could use as reference and share with my players. I used to sketch a rough map, then recreate it by hand. The results were not perfect, but usable. It was difficult to make the image I’d drawn on paper never quite matched what made it to the computer screen.

Then as I was creating this map I thought of a handy trick (which I discovered others use as well after the fact.) I used my sketch as a background in my CC3 file then traced the continents using the tools provided. The result was much better than anything I could have done by hand. I had discovered a handy and useful trick to get my ideas onto the computer screen that accurately reflected the ideas in my head.

Veyrn 2.0

Step Two: The continents traced into CC3+

 

With the continents down (the tracing process took me all of 15-20 minutes.) My next step was to make the coastlines pop a bit more.

CC3 comes with handy tools to add effects to your maps (I swear Profantasy Software is not paying me for this blog, I just really like their tools.) So I added some effects to add some color and definition to the map.

Veyrnstep2

Step Three: Coastlines and ocean shading.

These effects added a coastline to it and some more detail to the continents to make them look quite a bit better than they did previously. It took a bit of trial and error to get it the way I wanted, but as an amateur at this I am pretty pleased by the results.

So this gave me a great starting point to begin adding detail to my map.

In part two I’ll describe the next few steps in the process, and show you the results.