A Pocketful of Gnomes Preview #1

Welcome to Briar’s Glen

gnomeregionNEWI put together a short preview of our upcoming adventure “A Pocketful of Gnomes”. In this preview you will be introduced to the region of Briar’s Glen where the adventure takes place. The document contains about 4 1/2 pages of information on the area all told from the perspective of the gnome, Ratchet.

I hope you will find his writings amusing and please let me know what you think, and I hope you all enjoy it, and there is more to come.

Get the .pdf below!

Briar’s Glen Preview Document (.pdf)

Pocketful of Gnomes *Update*

3/18/2019

I’m continuing work on my 5e Adventure “A Pocketful of Gnomes.” Today I worked on a small regional map that will be included in the book. All maps used in this module, will also be included in the text as well as separate .jpg files so that they may be printed for reference or handouts if desired.

This regional map is being used to denote important locations used in the adventure and will give an idea of scale. The adventure itself takes place in a relatively small area, with most locations reachable in the span of half a day, following the roads. Saving time by taking short cuts through the dense forest may save time, but is also more dangerous. Many beasts and other hazards lurk in the forest, adventurers are advised to travel with caution.

gnomeregionPREVIEW

Regional Map (Without Labels)

A Pocketful of Gnomes

A pocketfull of GnomesIn the corner of a small forest lies a quaint little cottage. This home is the residence of a gnomish family. Ratchet, an inventor (and not liable for damages), shares the home with his wife, Widget and their two children. Struggling against an approaching (and arbitrarily chosen) deadline, Ratchet hurries to finish his latest project on time. The characters, drawn into his machinations must aid him in his endeavors. With promises of fame and fortune they will be needed to gather materials, sooth grumpy dwarves, and fend off packs of poor, misunderstood kobolds. Can they overcome the tasks before them? Or will be swallowed up by a cruel and unjust society that unfairly discriminates against gnomes (who just want to make the world a better place and no way make things explode, unless they are designed to do that in which case it is good and a sign of scientific progress!)?

About the Adventure

This adventure was inspired by characters created by my friends. The main NPC, Ratchet, is based on by one played by my friend John, who passed away this January. It is being written in his memory.  John was in many ways a gnome in a man’s body. Cheerful, curious, and optimistic. He brought Ratchet and his other characters to life in ways I never could. I hope that his  memory can bring smiles to the faces of all those who never got the chance to meet him in life.

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Current Progress

Several maps the introduction and a good chunk of chapter one have been completed. Maps and materials presented with be released in printer friendly black and white. I hope to have a rough draft of chapter one completed by the end of the week. I will give regular update on progress of this adventure.

July Update

Current Progress 7/13

Below are some updates on the things we’ve been working on and a new staff member joining the team.

New Staff!

quill-and-ink-11I’d like to officially welcome Eric MacLean to the team. He’ll be joining out team as a co-conspirator and writer and has already helped me to flesh out a significant portion of the dwarf write up. Welcome Eric!

Backgrounds

Not too long ago we released a backgrounds playtest, and got very positive feedback, with some great suggestions on some improvements to them. We’ll be revising them again this week, and maybe adding one or two more to the playtest document.

Races

As far as the races of Veyrn, we very much want each race (and even subrace) to have its own unique culture and traits. The idea being that each subrace should be a distinct look at that race, not merely a dwarf or elf with slightly different bonuses but a branch of the race with very different ideals and beliefs, something that sets them apart and lets them be unique. Because of this the sections for each race will likely be longer than similar sections in other books, the dwarf section is currently at about 2200 words and only about 60% complete. When we are relatively content with what we’ve come up with we will be sure to give you a peek at what we’ve come up with.

Library_Dark_Scene_v01While the Millennial Kingdom is not meant to be an extensive look at every race in Veyrn, our goal is to include every race in the setting so that other books aren’t required to play every race found throughout the setting. Later supplements will of course expand on the material within, but won’t be required to play.

Death of Winter (First Adventure Module)

After sitting on the first draft for a few weeks, I’m ready to start the next step, and begin typing and editing it. Having taken the time to think about it over the last couple weeks, I’ve realized that it is likely a bit boated and could stand to be streamlined a bit. So I’ll begin the arduous task of cutting down the unneeded bits and making the story a bit tighter.

Thats all we have for this update, we’ll keep you posted and things progress!

 

Background Playtest v1.8

man-2896224_1920New Playtest Available!

I’ve updated the playtest section of the website, adding a new background playtest document. This document can be found HERE.

This document contains 8 new backgrounds, a few have been released in the past, but they have been slightly revised and 4 new ones have been added.

Feedback on these backgrounds is welcome.

We will be revising them based on feedback and updating them as needed. We will also release additional playtest materials as it becomes available including new races and subclasses.

Hope you enjoy!

June Update

Death of Winter

34307215_749159412140013_9084793989336399872_nThe rough draft for my first module is complete. Coming in at 153 handwritten pages. It pretty much filled a single composition book, and I look forward to going back and revising it. I will put the project aside for a week or so before I start the second draft, this way I can come back to it with a fresh perspective.

There is still a LOT of work to put into it, but am pretty pleased with how it came out. I look forward to sharing bits of it after it is polished a bit more.

After the second draft is complete I will begin organizing a playtest for those who might be interested in helping me to improve this project.

Map of the Week

I had put a lot of time into the first draft of Death of Winter, this along with working on a commissioned map gave me little time to put into producing my weekly maps. Now that the first draft is complete I plan to continue work on these maps. Look for the return of them in the next week or two. I will have a large number of maps to make for my module, so I may release versions of these as free maps and previews (killing 2 birds with one stone.)

Veyrn Campaign Setting

MellenialKingdomThis is a huge project and one I haven’t had the time to put as much effort into as I would like. As the project grew I realized I could not do it justice in a single book. I therefore have decided to do each major area of the world as its own text. The first of these will be the Kingdom of Zayre, known as “The Millennial Kingdom” This central nation will provide a solid entry to Veyrn. I have pages and pages and pages of notes on the setting I just need to start planning out the actual book and begin writing it. As with death of winter I look forward to sharing more as I get things more or less nailed down.

I will provide more detail on TMK in a future update.

 

Death of Winter

Current Project

So the last few weeks my work schedule has had me up earlier than usual. I work a “flexible schedule” [sic] and my hours typically changed from week to week. Lately however they’ve been very consistent. This isn’t an inherently bad thing, but the early morning shifts have altered my sleep schedule so that I have been up early every morning (typically between 3 and 4am) With the extra time in the morning I started to write an adventure module.

Library_Dark_Scene_v01This adventure has so far been penned entirely by hand, and as of this writing has just topped 110 pages in a standard composition book, including sketches of maps (which I will recreate in full color), and countless notes penned into the margins. The adventure is tentatively titled “Death of Winter” In a nutshell the story is about a small village stricken by a disease and the struggle to discover the source and find the cure. I haven’t been this engaged in a single project in ages, and am very pleased with some of the surprises I’ve come up with.

The adventure is set in my setting of Veyrn, but the setting elements have been toned down so that it could very easily be adapted to any setting. It contains a strong emphasis on roleplaying and exploration, but contains enough combat to keep a dedicated fighter entertained. Things the characters do or don’t do will have consequences throughout the story, and will force the players to make some very difficult choices. I hope that GMs and Players enjoy it as much I have enjoyed writing it.

When do we get to see it?

I’m still working on completing the rough draft, but am in the final stretch. Being written by hand I will be typing it up and revising it as I go. The second draft of the writing should be complete in a few weeks. After that I must go through my sketches and create all the maps I will need to accompany this tale. Once all the needed material is written and created, I will put together a working copy of it for playtest purposes. All in All it will still be a couple months until the project is ready for others to see, though I may share it with some trusted friends for initial feedback. It may not be pretty but it will be functional.

Playtesters Needed…Eventually!

I do plan to playtest this adventure as much as possible, both by myself and through  other interested parties, I need more people to gauge difficulty, clear up any confusion, and otherwise make this product the best it can be. This will be my first published work and as such I want it to be the best I can be. I will be posting more information at a later date if any of you are interested in participating, along with more information on my expectations, what I hope to get out of the play test process.

That’s all I have for now, I’ll share more as I progress!

 

 

Map of the Week #1

The Woodsman’s Cottage

WoodsmansCottagePLAYERThe first map in my series of free maps is the Woodman’s Cottage. A small home nestled in the woods, and easy to drop into any forested region in your campaign.

As the home of an NPC it could serve as a source of a plot hook or the site of a mystery to uncover. Perhaps the cottage is abandoned, its occupant dead or missing. The choice is yours with this map. I hope you enjoy it, and look forward to releasing more maps like this in the future.

For the full sized map click HERE. Just right click the image and click “save image as..”

Who Wants Free Maps?

Introducing Free Map Monday

Catherdral2As I’ve noted on Facebook we’re going to be releasing free maps on a weekly basis. These maps will be free to use as you see fit for non commercial purposes. They will be released every Monday, and ready to drop into your campaigns or adventures. The first one will be released this Monday (3/19).

To keep up to date on these releases you can check this website or follow Triple Moon Games on Facebook. Let us know what you think, or what kind of maps you would like to see featured. The goal is to create maps that can be used in most any game, but are open to featuring more niche maps as well. Your feedback will help us to improve the quality and variety of these releases, so speak up, and you will be heard.

But Wait!, There’s More!

In addition to these free maps, my plan is to release a quarterly collection of these maps. This won’t just be a compilation, but will include added content. Each map included in the collection will include plot hooks and suggestions for using them in your own campaigns. You can use this ideas as is, or modify them to suit your needs. More details on this as I work out the details.

 

 

New Backgrounds

I have created four new backgrounds for characters. This a rough draft I’m sharing for feedback and/or playtesting. Feel free to share any constructive feedback with me so that I can improve them.

The document contains the following backgrounds:

  • Conscript
  • Tradesman
  • Peasant
  • Prostitute

There backgrounds can be found HERE.

I plan to create and add a few more as time allows. If there are any you’d like to see please let me know!