The Temple of Trials (Free Map)

Death or Glory Awaits

Temple of TrialsAn ancient cult once constructed a deep underground stronghold. A place to gather and worship dark gods, and test their bodies, minds, and faith. The dangerous trial often resulted in the painful deaths of the devout, and the weak were weeded out of their ranks while the strong survived. Power and wealth awaits those strong enough to brave them. While the cult itself has long since vanished, the Temple remains as do the dangerous traps and trials that may challenge the brave, and destroy the reckless and unprepared.

The Temple of Trials is a sprawling 45 room dungeon in an OSR style. Ready to stock with all manner of traps and deadly monsters.

The Temple of Trials can be found HERE.

A Pocketful of Gnomes Preview #1

Welcome to Briar’s Glen

gnomeregionNEWI put together a short preview of our upcoming adventure “A Pocketful of Gnomes”. In this preview you will be introduced to the region of Briar’s Glen where the adventure takes place. The document contains about 4 1/2 pages of information on the area all told from the perspective of the gnome, Ratchet.

I hope you will find his writings amusing and please let me know what you think, and I hope you all enjoy it, and there is more to come.

Get the .pdf below!

Briar’s Glen Preview Document (.pdf)

Pocketful of Gnomes *Update*

3/18/2019

I’m continuing work on my 5e Adventure “A Pocketful of Gnomes.” Today I worked on a small regional map that will be included in the book. All maps used in this module, will also be included in the text as well as separate .jpg files so that they may be printed for reference or handouts if desired.

This regional map is being used to denote important locations used in the adventure and will give an idea of scale. The adventure itself takes place in a relatively small area, with most locations reachable in the span of half a day, following the roads. Saving time by taking short cuts through the dense forest may save time, but is also more dangerous. Many beasts and other hazards lurk in the forest, adventurers are advised to travel with caution.

gnomeregionPREVIEW

Regional Map (Without Labels)

Into the Woods

New Map Pack Available Now!

Into the WoodsToday I am pleased to announce that our first Map Pack “Into the Woods” is now available on drivethrurpg.com. Many many hours of hard work has resulted in 9 new maps. Each one has a version for night or day (including one alternate night map.) For a total of 19 full color maps. For only $2.99 USD. (that’s less than 16 cents a map!)

This is the first of what I hope will be a long series of maps designed for virtual tabletop or home play. I’m already planning the next set, and I can’t wait to share more.

I’m very proud of this set and I hope you all will enjoy them. If you do feel free to leave me a review!

You can find Into the Woods here at DriveThruRPG.com!

July Update

Current Progress 7/13

Below are some updates on the things we’ve been working on and a new staff member joining the team.

New Staff!

quill-and-ink-11I’d like to officially welcome Eric MacLean to the team. He’ll be joining out team as a co-conspirator and writer and has already helped me to flesh out a significant portion of the dwarf write up. Welcome Eric!

Backgrounds

Not too long ago we released a backgrounds playtest, and got very positive feedback, with some great suggestions on some improvements to them. We’ll be revising them again this week, and maybe adding one or two more to the playtest document.

Races

As far as the races of Veyrn, we very much want each race (and even subrace) to have its own unique culture and traits. The idea being that each subrace should be a distinct look at that race, not merely a dwarf or elf with slightly different bonuses but a branch of the race with very different ideals and beliefs, something that sets them apart and lets them be unique. Because of this the sections for each race will likely be longer than similar sections in other books, the dwarf section is currently at about 2200 words and only about 60% complete. When we are relatively content with what we’ve come up with we will be sure to give you a peek at what we’ve come up with.

Library_Dark_Scene_v01While the Millennial Kingdom is not meant to be an extensive look at every race in Veyrn, our goal is to include every race in the setting so that other books aren’t required to play every race found throughout the setting. Later supplements will of course expand on the material within, but won’t be required to play.

Death of Winter (First Adventure Module)

After sitting on the first draft for a few weeks, I’m ready to start the next step, and begin typing and editing it. Having taken the time to think about it over the last couple weeks, I’ve realized that it is likely a bit boated and could stand to be streamlined a bit. So I’ll begin the arduous task of cutting down the unneeded bits and making the story a bit tighter.

Thats all we have for this update, we’ll keep you posted and things progress!

 

Background Playtest v1.8

man-2896224_1920New Playtest Available!

I’ve updated the playtest section of the website, adding a new background playtest document. This document can be found HERE.

This document contains 8 new backgrounds, a few have been released in the past, but they have been slightly revised and 4 new ones have been added.

Feedback on these backgrounds is welcome.

We will be revising them based on feedback and updating them as needed. We will also release additional playtest materials as it becomes available including new races and subclasses.

Hope you enjoy!

Map of the Week #10

Forest2AD“So ye made it through the boneyard and into the forest beyond. Well done, but I warn ye, the dangers here are not quite so pleasant as the restless dead. Things lurk in the dark places. No flesh or bone to bit at ye, they with grasp at you with long shadowy fingers. If ye luck hold out then maybe you will only be killed. Death is by far the most merciful thing that can happen in this dreaded place. Many of those who enter the forest never leave. Instead they join the spirits of the dead, bound to feed ever upon the living.”

The Forbidden Forest

Forest2The latest map offering from Triple Moon Games is The Forbidden Forest. A place in the shadow of the accursed graveyard. Few dare enter, and none have yet escaped. Can you escape the grasping claws of the restless dead?

These Maps are available HERE. In both Game Master and Player Versions. Download them and take your players on a jaunt into a forest haunted by shadowy things or whatever nightmares your imagination may conjure up!

June Update

Death of Winter

34307215_749159412140013_9084793989336399872_nThe rough draft for my first module is complete. Coming in at 153 handwritten pages. It pretty much filled a single composition book, and I look forward to going back and revising it. I will put the project aside for a week or so before I start the second draft, this way I can come back to it with a fresh perspective.

There is still a LOT of work to put into it, but am pretty pleased with how it came out. I look forward to sharing bits of it after it is polished a bit more.

After the second draft is complete I will begin organizing a playtest for those who might be interested in helping me to improve this project.

Map of the Week

I had put a lot of time into the first draft of Death of Winter, this along with working on a commissioned map gave me little time to put into producing my weekly maps. Now that the first draft is complete I plan to continue work on these maps. Look for the return of them in the next week or two. I will have a large number of maps to make for my module, so I may release versions of these as free maps and previews (killing 2 birds with one stone.)

Veyrn Campaign Setting

MellenialKingdomThis is a huge project and one I haven’t had the time to put as much effort into as I would like. As the project grew I realized I could not do it justice in a single book. I therefore have decided to do each major area of the world as its own text. The first of these will be the Kingdom of Zayre, known as “The Millennial Kingdom” This central nation will provide a solid entry to Veyrn. I have pages and pages and pages of notes on the setting I just need to start planning out the actual book and begin writing it. As with death of winter I look forward to sharing more as I get things more or less nailed down.

I will provide more detail on TMK in a future update.

 

Map of the Week #9

GraveyardAD

“Now it used ta be dat grave robbin’ was what one might call an’ honorable profession. It took a bit a work, mind ya, but all one needed was a good lantern, a shovel an’ and few hours time.

I never much minded the hours, a bit o’ a night owl meself. A few hours work could a fella a few silvers with which to line ones pockets. A ring here, a chain there. You’d be amazed da things, people get buried with. Most times you’d get a bit ‘ere, and bit dere. Once in a while one might get lucky. I ‘eard of a fella once that lived like a king fer a whole month off robbin’ one tomb o’ some wealthy chap. Dem were da good ole days. Now it seems like ev’ry would-be conjurer or magician is out taking yer hard earned gains. Not sure what it is they do with them bits o’ bone and dirt, but it made the work of the respectable grave robber downright unpleasant, I don’t even set foot dere no more. That patch of dirt is cursed I tell ya. The dead don’t even ‘ave the decency ta stay dead. Don’t know what ya want there, but say stay away. It ain’t worth dying for.”

The Graveyard

The latest map offering from Triple Moon Games is The Graveyard. A plot of unhallowed ground where the dead whisper into the ears of the living, and the graves stir with unwholesome magic.

These Maps are available HERE. In both Game Master and Player Versions. Download them and take your players on a haunted expedition, face the hungry dead, or even experience a heavily choreographed dance scene.

Death of Winter

Current Project

So the last few weeks my work schedule has had me up earlier than usual. I work a “flexible schedule” [sic] and my hours typically changed from week to week. Lately however they’ve been very consistent. This isn’t an inherently bad thing, but the early morning shifts have altered my sleep schedule so that I have been up early every morning (typically between 3 and 4am) With the extra time in the morning I started to write an adventure module.

Library_Dark_Scene_v01This adventure has so far been penned entirely by hand, and as of this writing has just topped 110 pages in a standard composition book, including sketches of maps (which I will recreate in full color), and countless notes penned into the margins. The adventure is tentatively titled “Death of Winter” In a nutshell the story is about a small village stricken by a disease and the struggle to discover the source and find the cure. I haven’t been this engaged in a single project in ages, and am very pleased with some of the surprises I’ve come up with.

The adventure is set in my setting of Veyrn, but the setting elements have been toned down so that it could very easily be adapted to any setting. It contains a strong emphasis on roleplaying and exploration, but contains enough combat to keep a dedicated fighter entertained. Things the characters do or don’t do will have consequences throughout the story, and will force the players to make some very difficult choices. I hope that GMs and Players enjoy it as much I have enjoyed writing it.

When do we get to see it?

I’m still working on completing the rough draft, but am in the final stretch. Being written by hand I will be typing it up and revising it as I go. The second draft of the writing should be complete in a few weeks. After that I must go through my sketches and create all the maps I will need to accompany this tale. Once all the needed material is written and created, I will put together a working copy of it for playtest purposes. All in All it will still be a couple months until the project is ready for others to see, though I may share it with some trusted friends for initial feedback. It may not be pretty but it will be functional.

Playtesters Needed…Eventually!

I do plan to playtest this adventure as much as possible, both by myself and through  other interested parties, I need more people to gauge difficulty, clear up any confusion, and otherwise make this product the best it can be. This will be my first published work and as such I want it to be the best I can be. I will be posting more information at a later date if any of you are interested in participating, along with more information on my expectations, what I hope to get out of the play test process.

That’s all I have for now, I’ll share more as I progress!