Map of the Week #8

Regional Map #1

Regional1

Free for Personal Use.

Still waiting on the poll results for my next dungeon map (though looks like its going to be a “spooky graveyard”) so I thought I’d do something different for this week’s map. So I present to you a small regional map I put together. It would make for a great starting point for a new campaign or just a new area for experienced characters to enjoy.

This map, along with the rest can be found Here.

I hope you enjoy it!

Map of The Week #7

FalWrightInnAD“Come sit by the hearth and enjoy a mug of the finest beer ever to pass your lips. The fire is warm, food is hot, and there is plenty of drink to go around. All this at very reasonable prices, and if I must say the finest hospitality in the kingdom. Now rest your feet and tell me what troubles the mind of one so brave. Monsters? Bandits with callous hearts? Perhaps the spurned affections of an unrequited love. No, don’t tell me yet, pull of a chair by the fire, let me fetch you a mug of ale. Then you can tell me all about. I assure you when you are done, your worries shall trouble you no longer!”

The Falwright Inn

FalwrightInnThumb

GM & Player Versions Available

The Falwright Inn (pun intended), is the latest free map offering by Triple Moon Games. This Map includes a small 2 floor Inn, a cozy place for your brave party of adventurers to rest their heads or plan their next move. It also makes a fine mug of ale and the best waffles this side of the River Styx!

As usual I have both a player and a game master version of this map available, you can get these maps HERE free for personal use.

 

Map of the Week #6

ChurchAD“Why should I care what you or the gods care about my choices. My will is my own and I will not be swayed by your protests.” He looked at the priestess, her expression never faltering. 

“My child I do not ask more of you than you should ask of yourself. Who but the gods can know what resides within your heart. You should not be too hasty in your actions. What good will vengeance bring, that forgiveness cannot do better?” She looked so calm and at peace, the flowing white and gold of her robe, and long dark hair, made her look more than human. She seemed almost divine herself, an angelic being. So secure in her faith and sheltered by the love of the gods.

She watched him as he considered her words. He looked back at her and smiled. “I guess we shall see.” He plunged the dagger deep into her chest, the white silk of her robed dyed by the deep crimson of her blood. “May the gods forgive my sins.”

The Church

This weeks map is a large church or temple. It was actually inspired by an actual church in a city near me, and was sketched out by my fiance so that I could turn it into a map. As always I’ve posted both player and game master versions of the map.

Both of these can be found HERE.

Map of the Week #3

The Farmhouse

FarmhouseBarnADThis weeks map is a small farmhouse. Ready for a small family of diabolical peasants or other such miscreants or perhaps a nice wholesome family devoid of any evil or ill intent to your party of brave adventurers.

The GM and Player maps can be found HERE.

Updates

I’ve been working on some improvements to the maps, particularly the text boxes. Right now they are just plain transparent boxes where GMs can input their own information to suit their needs. I’m working on improving these by added parchment boxes I’ve made in GIMP. I was hoping to have this update ready for this week, but the holiday has taken up some free time. This new update should be applied to my next map, and if well received, added to all of them going forward.

Parchmentsample

Parchment Text Box Sample

Feedback Welcome

As always I welcome any feedback or suggestions on this map or any I have created. Are their features you’d like to see? Specific formats? Particular maps of locations you’d like to see or think would come in handy? Please let me know! I take feedback well, and want to make maps people actually can use. You input will help me to improve future content.

Map of the Week #1

The Woodsman’s Cottage

WoodsmansCottagePLAYERThe first map in my series of free maps is the Woodman’s Cottage. A small home nestled in the woods, and easy to drop into any forested region in your campaign.

As the home of an NPC it could serve as a source of a plot hook or the site of a mystery to uncover. Perhaps the cottage is abandoned, its occupant dead or missing. The choice is yours with this map. I hope you enjoy it, and look forward to releasing more maps like this in the future.

For the full sized map click HERE. Just right click the image and click “save image as..”

The Fae

The Fae, Faeries, The Fair folk

Little Thumb 2In Veyrn most make very little distinction between the fae and other spirits. In some places they are considered superstitious nonsense or dangerous threats. Modern depictions of these beings have diluted them in film and television, and they are often seen as lighthearted, silly or just a bit mischievous. The original stories were a bit darker, and the tales were heavily influenced by the arrival and conversion of the native peoples to Christianity.

The Seven RavensThose fae that currently inhabit the world were descended from powerful beings that once sought to conquer and rule the world. Most see them as just stories, but to the people of Falta they are a frightening reality. While not every fae bears malicious intent, all of them are potentially dangerous and known to react violently for even a slight insult. This has caused the people of Falta to become fearful of the unknown, and every ill both natural and unnatural is often attributed to these beings. Homes are often decorated in iron, a substance known to keep them at bay, and occasional offerings are left for them, to placate them and entice them away from their homes.

Perhaps the biggest impact the fae have had on the world of Veyrn was the introduction of beings such as they elves and goblins. These two races once served as loyal generals and foot soldiers in the strange faerie armies. After their failed attempt to conquer the world, they remained behind and are now for good or ill, a part of the world.

wood-3072434_1920To the south of the nation of Falta, rests the forest of Dormach. This massive forest is a dark and foreboding place, rumored to be inhabited by strange faerie creatures. It is also the home of the Feituwatha, a race of elves who were unwilling to turn from their old ways and abandon their ancient masters. They work in secret forging bonds with the fae who remained and trying to find away back to the strange realm the elves know only as The Grey. This twilight realm is said to exist between the borders of our world and the world of dreams, much like the fae themselves. It is a strange mercurial realm bound to whims of its masters. In times past great conflict existed between the Feituwatha and the druids of Falta. It ended after much bloodshed, and a pact was made, stopping all aggression between the two people. Unfortunately, the powers of the druids have begun to fade, and conflicts with other nations only serve to embolden the Feituwatha. Some say these elves seek to return to The Grey, others insist they wish to hand the world over to them as an offering or proof of loyalty. Only the Feituwatha know for certain.

Changing the way we think about Alignments

On one of the groups I belong to their was recently a discussion on alignment. In the discussion the OP was trying to use alignment to justify various factions in his world going to war with one another. It was an interesting discussion, and felt it a good subject for my thoughts on the subject.

What are they?

Most of you are likely aware of what alignment is in regard to gaming and rpgs. For those new to tabletop gaming alignments are a set of moral guidelines or outlook to aid in roleplaying the character. Examples include Lawful Good, Neutral Evil, Chaotic Neutral. They represent the players views in regards to law and chaos, and good and evil. Some like them, some hate them. I don’t personally put much stock in them as I find them to be poor motivators for good roleplaying. Many of them are reduced to types of stereotypical behavior, and not (in my opinion used how they should be.)

How some use Alignment

Many players new and old alike fall into the trap of restricting their characters behavior based on their alignment. Or on the flip side, giving them no restrictions and using alignment as an excuse to do whatever they please (looking at you Chaotic Neutral).  You can often find phrases such as “my character wouldn’t do that because of her alignment..” or “Your alignment is good, you can’t murder a peasant.” There are some reasons for this, and I would agree a good character wouldn’t commit heinous acts, such as murder. I find however that it is often used as a way to permit or deny player actions, because these actions are against their alignment. Alignment here being used as a tool to decide what a character may or may not do.

Changing the way we think about Alignment

What I propose, and what I hope others do as well, is to look at alignment from a slightly different perspective. Rather than look at it as a way to judge what a character will or will not do, look at it as how they will do it. One should look at the goal of their character not their alignment for determining their actions. Take a step back and look at the bigger picture. It’s a subtle difference, but to me an important one.

For Example:

Consider the following scenario:

A local lord of a city has recently enacted some laws, which increase taxes on the poor or in some way limit the freedoms of those living under their rule. First examine the situation and determine what your character wants to do about it. Perhaps you decide that limiting the freedoms, or financially punishing the poor is unacceptable and that something needs to be done about it. Your character’s backstory and personality will likely factor into this decision, but the specifics of what your going to do shouldn’t be decided at this point. Keep your goal vague, and flexible before you bring alignment into it.

Now we look to alignment to determine the course of action. Say your character is Lawful Neutral, meaning your more interested in law and order over concern for good or evil. You might decide that these new laws will lead to undue strife or chaos if not revoked. Using your alignment as a compass you decide the best course of action is to speak with the Lord and his aides, going through proper channels to have the laws changed or revoke. You wouldn’t break the law or encourage other to do so, but would acknowledge the harmful effect they can have on the stability of their society. If you fail with the lord you may takes steps to ask a duke or prince any higher in station to legally intercede on behalf of the people.

Now we’ll look at the exact same situation, this time from the perspective of a character who is Chaotic Good. This alignment favors doing what is right, without much regard for law and order. This character might try to organize the people into a protest or if that fails organize a revolt to other throw the unjust laws of the local Lord. They might try to use the system first as with the above example, but are just as likely to take matters into their own hands to correct the perceived injustice.

Conclusion

 Alignment doesn’t need to be a straitjacket or a means to enforce behaviors onto your characters. See it as a tool for roleplaying, a way to show how your character acts and not just a rigid code of behavior. Use it to breath life into you the personalities we bring to the table both as players and game masters. Try to think more of how and less of why. Alignment should be a means to an end, not the entirety of determining our actions.

Who Wants Free Maps?

Introducing Free Map Monday

Catherdral2As I’ve noted on Facebook we’re going to be releasing free maps on a weekly basis. These maps will be free to use as you see fit for non commercial purposes. They will be released every Monday, and ready to drop into your campaigns or adventures. The first one will be released this Monday (3/19).

To keep up to date on these releases you can check this website or follow Triple Moon Games on Facebook. Let us know what you think, or what kind of maps you would like to see featured. The goal is to create maps that can be used in most any game, but are open to featuring more niche maps as well. Your feedback will help us to improve the quality and variety of these releases, so speak up, and you will be heard.

But Wait!, There’s More!

In addition to these free maps, my plan is to release a quarterly collection of these maps. This won’t just be a compilation, but will include added content. Each map included in the collection will include plot hooks and suggestions for using them in your own campaigns. You can use this ideas as is, or modify them to suit your needs. More details on this as I work out the details.

 

 

New Backgrounds

I have created four new backgrounds for characters. This a rough draft I’m sharing for feedback and/or playtesting. Feel free to share any constructive feedback with me so that I can improve them.

The document contains the following backgrounds:

  • Conscript
  • Tradesman
  • Peasant
  • Prostitute

There backgrounds can be found HERE.

I plan to create and add a few more as time allows. If there are any you’d like to see please let me know!

Halqan Creation Myth

candlebook

The Myths of the Halqan people are old, and predate their use of written language. The story of their creation has changed much over the years, and many different versions are still told.

When they learned to write, during the early days of their people, they set down these ancient stories into the Book of Nushku, a text of stories and beliefs, regarding their history as much as their religious beliefs.

Below is a first draft of my human myth of creation, and one of the oldest stories of the Halqan people.

And lo, they descended from their blessed realm,
Two of the Magatu, Lords of Nushku, shapers of all creation.

First was Utu the elder, lord of the Sun, and giver of life,
Second was Enu the younger, Lady of the Moon, she of many faces.

The Light of Utu shone down from the sky,
Chasing away the darkness, which fled from his sight.

Enu stirred the seas to motion,
The tides swelled, and waves crashed upon the land.

Yet they beheld the land barren, devoid of tree or beast,
Utu released his breath upon the earth, and life sprang forth.

Seed and plant grew from every corner,
Filling the land with tree, flower, and grain.

Soon the lands of Nushku were lush and fertile,
But the Magatu were not satisfied.

The two lay together, in a grove of sacred trees.
Enu took his seed into her sacred womb, and from it sprang life.

Her children dwelt from forest to plain, from coast to sea,
Each of them blessed according to their measure.

Of their progeny one was blessed above all others,
Born with strength of body and mind.

These children tamed the beasts of the fields,
They bent the land to their purpose.

Yet above all, honored their creators,
Giving them offerings of grain and flesh.

The Magatu were please by this,
And so rewarded them for their devotion.

Utu blessed them with prosperity,
And the people’s cities prospered.

Enu gave them hope,
For without it, they would not endure.

The people rejoiced,
Their voices echoing through night and day.

The Children of Nushku have awoken.